How I Started It
Having learned animation a few years back, I thought quite confident about skills. There was hardly
anyone to animate my game for me then. I hired a couple of animators, but it seemed like a sheer waste
of money as none of the games saw release. That is why I decided to learn animation myself-to save money
and better my skills.
How I Start Learning it
The learning of animation came from YouTube tutorials and gradual implementation of personal animation
references. First, which was to find the most suitable application for my animation 3DsMax, Maya or
Cinema4D? Lastly, I went with Blender, as being one that was easy to learn and, yes, did terrific work.
Am I Happy Of What I Just Did
Definitely, I am satisfied with what I've achieved so far. I developed a lot of diverse skills, and
for this reason, there's a huge advantage in that. Having multiple skills is important because if
you face setbacks in one area, you have something to rely on.